During the development of Neva’s DLC I worked as Lead Artist, projecting ideas through concept art, and helping in some revisions of level design making it more friendly towards the art design.
Later I painted all the final art assets, and build the project in unity, placing all art in the scene and cheking in final game for any errors related to them.
Concept Art
I share some of the concept art I developed during Neva’s DLC project.
Final Art
Some of the final art assets I developed for the DLC.